This post is Part 4 of my year-end series on Coaching
- See Part 1: The Five Most Important Things I’ve Learned from Being a Digital Learning Coach this Year
- See Part 2: A Year of Coaching … Explained
- See Part 3: Coaching: Who should be a fellow?
- See Part 5: Coaching: How to continue to support teachers in a multi-year process
- See all of my posts on Coaching in my Coaching Page
I
have started to frame a lot of the conversations I have with teachers regarding
technology use in the classroom around the 4 E’s: Effective, Efficient,
Engaging, and Enjoyable. When we are
considering a lesson and looking to improve or enhance it with technology, we
want it to go back to one of those 4 E’s.
Sometimes a tool will serve more than one purpose from the 4 E’s. I would argue that even if it serves one of
the four purposes, it is worth considering to improve or enhance the teaching
and learning occurring in your classroom.
Let
me explain with a few probing questions…
Effective
– Will using this tool make teaching or learning more effective? Will students learn the material better /
deeper because of this tool? Will this tool allow teachers to provide more
timely and effective feedback to students – or allow students to provide more
timely and effective feedback to teachers?
Efficient
– Will this tool make processes in the classroom more efficient, freeing up
time for more active learning, higher-order thinking, collaborative, or
creative activities? Will this tool help
manage a teacher’s workflow so they are more focused on teaching and learning
and less focused on organizing stuff?
Engaging
– Will this tool engage students in their learning in a new or deeper way? Will
this tool allow students to be more actively involved in their learning? Will
this tool allow for greater collaboration among students?
Enjoyable
– Will this tool make learning the content more fun for students? Will they enjoy being in class and
participating in the activity? While
learning activities (and tech tools) should not be chosen for the sole reason
that they are enjoyable, I think that it is fine to select a tool that will
just make things more enjoyable for students and/or teacher.
Let
me give you a few examples of my favorite tools:
Why
use Desmos in a math classroom? I feel
like it makes teaching more effective because the teacher can demonstrate and
model in a much clearer, more interactive way.
It makes learning more effective because students have visual
representations of what they are learning and are able to manipulate graphs in
ways that allow them to build conceptual understanding. I feel like it is engaging because, although
on a computer, it is “hands on” and pretty cool to see what you can do to the
graphs. From my experience, it’s also
enjoyable for students and they have fun exploring with Desmos.
Why
use Google Docs/Slides/Drawings? It’s
definitely more effective – the teacher can provide feedback at any point
through the writing process, and students can collaborate, comment, question,
and share ideas with each other by clicking a button. It’s much more efficient for teachers to have
all the student work in a digital folder where they can access it anywhere
instead of lugging around papers. Using
Doctopus in conjuction with Google Docs makes things even more efficient for teacher workflow, allowing them to focus
their time on providing feedback to students rather than organizing files. I also believe it is more engaging for
students because of the collaborative possibilities, the tools available at
their fingerprints (like the research toolbar), and the creative ways they can
display their understanding through Google Drawings.
I
could go on and on, but two examples will suffice for today.
What
do you think of the 4 E's? Is there
something else you use that is similar?
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